Kkye Hall
Kkye Hall
Technical / 3D Artist
Melbourne, Australia

Summary

G'day, my name is Kkye Hall. I'm a Melbourne based 3D artist passionate about the technical aspects of art and love getting into the nitty gritty of what makes it pop. I've got a deep interest in physically based rendering and enjoy messing around with materials to get the look I want. This is true whether I'm working in a pre-rendered or realtime environment, and I'm just as happy working in either.

My real-time experience is with Unity, and through my time working on my latest release "Sol Floreo", I have learnt a great deal about how to apply techniques common in film to a realtime environment.

My pre-rendered experience has been mostly in still images for use in advertisement and entertainment. Projects include client work such as product renders for a fictional cosmetic brand, as well as personal passion pieces such as those I post through other social media channels including Twitter and Instagram.

I am passionate about continually learning new skills that push my work to the next level. Currently open to new opportunities

Resume PDF

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Skills

PBR TexturingRenderingLightingGame Design3D ModellingUV MappingProcedural Texturing

Software proficiency

Maya
Maya
Unity
Unity
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance Painter
Substance Painter

Productions

  • Ne  15
    • Video Game
      Sol Floreo
    • Year
      2018
    • Role
      Technical Artist, 3D Artist, Animator
    • Company
      Tessellate9

Experience

  • Technical Designer / 3D Artist at Freelance
    Melbourne, Australia
    August 2018 - Present

    Available for contract, freelance work as a 3D Artist and Game Designer. Experienced creating production ready assets for purposes ranging from games, to film, to product visualisation. Proficient in programs such as Unity3D, Autodesk Maya, and Adobe Photoshop, among others.