Kkye Hall
Kkye Hall
Technical / 3D Artist
Melbourne, Australia

Summary

G'day, my name is Kkye Hall. I'm a Melbourne based 3D artist passionate about the technical aspects of art and love getting into the nitty gritty of what makes it pop. I've got a deep interest in physically based rendering and enjoy messing around with materials to get the look I want. This is true whether I'm working in a pre-rendered or realtime environment, and I'm just as happy working in either.

My real-time experience is with Unity, and through my time working on my latest release "Sol Floreo", I have learnt a great deal about how to apply techniques common in film to a realtime environment.

My pre-rendered experience has been mostly in still images for use in advertisement and entertainment. Projects include client work such as product renders for a fictional cosmetic brand, as well as personal passion pieces such as those I post through other social media channels including Twitter and Instagram.

I am passionate about continually learning new skills that push my work to the next level. Currently open to new opportunities

Resume PDF

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Skills

PBR TexturingRenderingLightingGame Design3D ModellingUV MappingFluid SimulationVisual EffectsProcedural Texturing

Software proficiency

Maya
Maya
Unity
Unity
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Houdini
Houdini

Productions

  • Ne  15
    • Video Game
      Sol Floreo
    • Year
      2018
    • Role
      Technical Artist, 3D Artist, Animator
    • Company
      Tessellate9

Experience

  • VFX Artist at Soundfirm PTY LTD
    Melbourne, Australia
    December 2019 - Present

    Houdini and Unity3D RnD and VFX