G'day, my name is Kkye Hall. I'm a Melbourne based 3D artist passionate about the technical aspects of art and love getting into the nitty gritty of what makes it pop. I've got a deep interest in physically based rendering and enjoy messing around with materials to get the look I want. This is true whether I'm working in a pre-rendered or realtime environment, and I'm just as happy working in either.
My real-time experience is with Unity, and through my time working on my latest release "Sol Floreo", I have learnt a great deal about how to apply techniques common in film to a realtime environment.
My pre-rendered experience has been mostly in still images for use in advertisement and entertainment. Projects include client work such as product renders for a fictional cosmetic brand, as well as personal passion pieces such as those I post through other social media channels including Twitter and Instagram.
I am passionate about continually learning new skills that push my work to the next level. Currently open to new opportunities
Available for contract, freelance work as a 3D Artist and Game Designer. Experienced creating production ready assets for purposes ranging from games, to film, to product visualisation. Proficient in programs such as Unity3D, Autodesk Maya, and Adobe Photoshop, among others.