G'day, my name is Kkye Hall. I'm a Melbourne based 3D artist passionate about the technical aspects of art and love getting into the nitty gritty of what makes it pop. I've got a deep interest in physically based rendering and enjoy messing around with materials to get the look I want. This is true whether I'm working in a pre-rendered or realtime environment, and I'm just as happy working in either.
My real-time experience is with Unity, and through my time working on my latest release "Sol Floreo", I have learnt a great deal about how to apply techniques common in film to a realtime environment.
My pre-rendered experience has been mostly in still images for use in advertisement and entertainment. Projects include client work such as product renders for a fictional cosmetic brand, as well as personal passion pieces such as those I post through other social media channels including Twitter and Instagram.
I am passionate about continually learning new skills that push my work to the next level. Currently open to new opportunities
Houdini and Unity3D RnD and VFX